PC Game Anti-Cheat Systems

Anti-cheat is software that helps game operators prevent or detect cheating in online play. This directory lists 32 documented PC gaming systems and programmes, with each entry linked to a publisher, vendor or project source. Browse by system name or start with a game; current products, competitive clients, server plugins and historical records are grouped separately.

Browse anti-cheat systems by role

Find the system named by a game or platform, then follow its primary documentation. Vendor descriptions explain the intended role; they are not independent effectiveness tests.

Some systems in this directory use a kernel-mode driver. The kernel-level anti-cheat guide explains what that Windows privilege permits and why each operator's own disclosures matter.

The anti-cheat mechanism guide compares the documented roles of signatures, client checks, gameplay analysis and player reports without ranking systems.

Sources: [5][7][9][10][11][12]

Game security products

Protection integrated into PC games by their developers or publishers.

Easy Anti-Cheat logo
Epic Games

Easy Anti-Cheat

Game-integrated service

An Epic Online Services offering that developers integrate with their games. The publisher chooses its deployment and enforcement policies, so requirements should be checked for the specific game.

Also named: EAC, Easy Anti-Cheat EOS

BattlEye logo
BattlEye

BattlEye

Game-integrated protection

A commercial anti-cheat system integrated into multiple PC games. Its protection and publisher enforcement sit alongside other game-specific security measures.

Also named: BE

Tencent

Anti-Cheat Expert

PC game security service

Tencent’s ACE platform offers a dedicated PC security solution for game developers. Its vendor documentation describes client protection and detection services; the deployed combination depends on the game.

Also named: ACE

Wellbia

XIGNCODE3

PC game security

Wellbia’s PC anti-cheat product is integrated by game publishers. Its product documentation describes monitoring and protection of the game environment. A title’s support page remains the source for its specific restrictions.

Wellbia

UNCHEATER

Game security SDK

A separate Wellbia product listed alongside XIGNCODE3. The vendor presents it as an SDK-based security option with reduced administration needs; it should not automatically be treated as an alias for XIGNCODE3.

Even Balance

PunkBuster

Client and server protection

Even Balance’s anti-cheat system uses game-specific client and server components. It is associated with a long-running PC game catalogue; use the supported game’s own documentation to establish present deployment.

EQU8

EQU8

Documented game integration

EQU8’s integration documentation describes communication between game clients, game servers and its anti-cheat services. These documents establish the technology; current service availability and a game’s integration need separate confirmation.

Publisher systems and programmes

Named protection technologies and wider player-integrity programmes. A programme can contain several technical systems.

Nexon

Nexon Game Security

Publisher game security

Nexon identifies NGS and its BlackCipher component in The First Descendant’s official support material. This establishes that game-specific integration, without assuming that every Nexon title uses the same configuration.

Also named: NGS

Roblox

Hyperion

Roblox protection technology

Roblox names Hyperion in its investor materials and acquired Byfron to expand its anti-cheat capabilities. Byfron is the acquired company’s name; Hyperion identifies the protection technology discussed by Roblox.

PUBG Studios

Zakynthos

PUBG proprietary protection

PUBG’s developer communication identifies Zakynthos as part of its proprietary anti-cheat work. It belongs to the game’s wider protection stack; it does not replace the need to check other systems used by that title.

Ubisoft

R6 ShieldGuard

Publisher protection programme

The umbrella name for Rainbow Six Siege’s security initiatives, including cheat detection, QB and binary hardening. It is a collection of protections, rather than a single interchangeable anti-cheat client.

Blizzard Entertainment

Defense Matrix

Overwatch integrity programme

Overwatch’s named initiative covers cheating and other disruptive behaviour. Its announcements describe a broader player-protection programme, so it should not be counted as a standalone kernel driver.

MY.GAMES

MRAC

Documented publisher anti-cheatHistorical source

MY.GAMES names MRAC in its portal privacy documentation. This is evidence of the named anti-cheat system, rather than a current deployment list for all games previously associated with the publisher.

Server-side and behavioural analysis

Services that use game data and player behaviour. Their role differs from a locally installed game-security driver.

Anybrain

Anybrain

Behaviour-based analysis

A vendor platform that analyses player interactions, with SDK and server-side API integrations. Its documentation describes an approach without kernel access. Product claims about effectiveness remain vendor claims.

Getgud.io

Getgud

Server-side analysis

A server-side observability and anti-cheat service that analyses game data for cheating and disruptive behaviour. Its own comparison explains that it receives data through an SDK or game-file parser.

Documented by Ubisoft

FairFight

Server-side statistical analysisHistorical source

Ubisoft’s historical Siege documentation describes FairFight as a server-side engine using statistical models. It is included for that documented role; the old announcement is not a current deployment guarantee.

Competitive platform anti-cheats

Additional protection required by specific competitive platforms or protected servers.

FACEIT

FACEIT Anti-cheat

Competitive platform client

FACEIT’s own anti-cheat protects matches on its platform. The official overview describes a Windows client and driver. Platform requirements are separate from the base game’s ordinary matchmaking requirements.

Akros

Akros Anti-cheat

Protected-server client

Akros publishes Windows requirements for access to its protected servers. Its documentation confirms a separate anti-cheat environment whose system requirements should be checked before joining those servers.

5EPlay

5E Anti-Cheat

5E competitive platform

5EPlay describes its independently developed anti-cheat for the 5E platform. The publisher announcement establishes the platform system; it does not establish compatibility with other competitive clients.

Perfect World

Perfect World PAC

Documented platform protectionHistorical source

Perfect World’s September 2022 platform rules identify PAC as its detection and enforcement system. That dated announcement establishes platform-specific use, without confirming current client architecture or a current supported-game list.

Community server anti-cheats

Server plugins maintained by independent projects. Version support depends on the server and project.

GrimAnticheat project

Grim Anti-Cheat

Minecraft server plugin

An open-source anti-cheat project for Minecraft servers. The project describes predictive movement checks and server-side operation. It is a server administrator’s integration, rather than a Windows-wide security driver.

Also named: GrimAC

NoCheatPlus project

NoCheatPlus

Minecraft server plugin

An open-source anti-cheating plugin for Bukkit and Spigot Minecraft servers. The repository documents the project; support for a particular server version or maintained fork must be checked separately.

Also named: NCP

Historical systems

Named in dated publisher records. Listed to help interpret older reports, with no assumption of present deployment.

Documented by Nexon

HackShield

Historical game securityHistorical source

Nexon’s older MapleStory security announcement names HackShield alongside NGS. It is retained as a historical system so older reports can be understood, without implying a current deployment.

Documented by Kalonline

X-Trap

Historical game securityHistorical source

Kalonline’s publisher announcements on Steam record X-Trap security updates. Those dated maintenance notes establish its historical use and should not be read as a current supported-game list.

Sources checked 24 September 2026. Aliases are grouped under one entry. Inclusion identifies a documented system; it does not establish a cheat product’s compatibility or effectiveness. Publishers can change their protection stack, and unpublished systems cannot be inventoried here.

Start with the exact game

A listing that says “EAC supported” has not necessarily explained Fortnite, Rust and Apex support separately. Those games have different features, release cycles and publisher decisions. The same caution applies when a storefront lists several BattlEye games together.

We use current publisher material where available and preserve scope limits. For example, Behaviour published EAC information in July 2026 and a Denuvo Anti-Cheat test FAQ in August. That means a simple, permanent “Dead by Daylight uses only EAC” label would leave out relevant context. The game and platform are the useful starting point.

To start from a game instead of a system, use the table of anti-cheat by game. It pairs named games with the publisher or operator material used to identify their protection.

Sources: [1][2]

What anti-cheat compatibility means

There are two different claims in a product comparison. First, an official source may establish that a game uses an anti-cheat system. Second, a software provider may claim that its product supports that game. The official game fact does not verify the provider’s product.

CheatsMatch keeps those sources separate. A provider-reported compatibility label means the provider names the game or platform. It does not mean the anti-cheat vendor approved the tool or that CheatsMatch tested it. Broad terms such as “all games” or “all anti-cheats” are less useful than a named, dated support list.

Read status claims in their proper scope

Active, updating, unavailable and unknown describe the status information we could establish for a listing. A provider’s “undetected” label is attributed to that provider. It is not a prediction about the next game session or update.

A working storefront also does not establish product status. A checkout can remain available while a tool is being updated. We check the product-specific status page where one can be found and record meaningful conflicts rather than choosing the most favorable phrase.

Bans, restrictions and service errors

A game failing to launch is not enough to identify an HWID ban. Anti-cheat services also publish help for damaged files, service failures and incompatible software. The exact message and the official support explanation matter.

BattlEye’s FAQ, for example, distinguishes some blocked-file messages from bans. EA’s Apex support also describes integrity and launch errors. Use the relevant official support process for account or technical questions; a product comparison cannot diagnose a player’s sanction.

Sources: [3][4]

Keep the game context current

These pages record the sources reviewed and explain recent changes that materially affect a comparison. They do not reproduce every anti-cheat patch note or promise daily monitoring.

For product research, return to the game comparison and read the named tool, platform, status date, plan and limitations together. For anti-cheat behavior, use the official source beside the claim. Those two kinds of information answer different parts of the same research question.

Sources and check dates

Numbers beside a fact or score refer to the sources below. Provider descriptions are claims, not independent product tests.

  1. Behaviour — EAC launch error, July 2026 · checked 2026-09-14
  2. Behaviour — Denuvo Anti-Cheat test FAQ · checked 2026-09-14
  3. BattlEye — support FAQ · checked 2026-09-14
  4. EA — Apex Legends error codes · checked 2026-09-14
  5. Easy Anti-Cheat — official service overview · checked 2026-09-14
  6. Riot Games — Vanguard On-Demand, June 24, 2026 · checked 2026-09-14
  7. BattlEye — client and server protection · checked 2026-09-14
  8. Call of Duty — RICOCHET Anti-Cheat · checked 2026-09-14
  9. Steam Support — Valve Anti-Cheat system · checked 2026-09-14
  10. User mode and kernel mode · checked 2026-09-29
  11. A Message About Vanguard From Our Security and Privacy Teams · checked 2026-09-30
  12. RICOCHET Anti-Cheat Update, Season 03 · checked 2026-09-30